OpenGL: remove utility functions that take doubles
Kill these before someone is tempted to use them! Discourage use of fp64 generally.
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@ -91,19 +91,14 @@ BLI_INLINE void glTranslate3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((c
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BLI_INLINE void glTranslate2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
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BLI_INLINE void glTranslate3fv(const float vec[3]) { glTranslatef(UNPACK3(vec)); }
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BLI_INLINE void glTranslate2fv(const float vec[2]) { glTranslatef(UNPACK2(vec), 0.0f); }
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BLI_INLINE void glTranslate3dv(const double vec[3]) { glTranslated(UNPACK3(vec)); }
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BLI_INLINE void glTranslate2dv(const double vec[2]) { glTranslated(UNPACK2(vec), 0.0f); }
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BLI_INLINE void glScale3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); }
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BLI_INLINE void glScale2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
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BLI_INLINE void glScale3fv(const float vec[3]) { glScalef(UNPACK3(vec)); }
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BLI_INLINE void glScale2fv(const float vec[2]) { glScalef(UNPACK2(vec), 0.0); }
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BLI_INLINE void glScale3dv(const double vec[3]) { glScaled(UNPACK3(vec)); }
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BLI_INLINE void glScale2dv(const double vec[2]) { glScaled(UNPACK2(vec), 0.0); }
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/* v2 versions don't make much sense for rotation */
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BLI_INLINE void glRotate3fv(const float angle, const float vec[3]) { glRotatef(angle, UNPACK3(vec)); }
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BLI_INLINE void glRotate3dv(const double angle, const double vec[3]) { glRotated(angle, UNPACK3(vec)); }
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#endif /* #ifdef __BIF_GL_H__ */
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