Code cleanup, unneeded variable, always true when used, not used when
set
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12720352a0
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@ -592,7 +592,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
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bScreen *screen = win->screen;
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ScrArea *sa;
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ARegion *ar;
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int copytex = 0, paintcursor = 1;
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int copytex = 0;
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if (win->drawdata) {
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glClearColor(0, 0, 0, 0);
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@ -639,7 +639,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
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wm_triple_copy_textures(win, triple);
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}
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if (paintcursor && wm->paintcursors.first) {
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if (wm->paintcursors.first) {
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for (sa = screen->areabase.first; sa; sa = sa->next) {
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for (ar = sa->regionbase.first; ar; ar = ar->next) {
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if (ar->swinid && ar->swinid == screen->subwinactive) {
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@ -685,8 +685,6 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
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CTX_wm_menu_set(C, ar);
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ED_region_do_draw(C, ar);
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CTX_wm_menu_set(C, NULL);
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/* when a menu is being drawn, don't do the paint cursors */
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paintcursor = 0;
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}
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}
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