DRW: Attempt to fix slowdown caused by gizmo drawing
This commit is contained in:
parent
bd340a0e1f
commit
55bf2adbea
|
@ -1621,10 +1621,8 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
|
|||
|
||||
drw_engines_draw_scene();
|
||||
|
||||
#ifdef __APPLE__
|
||||
/* Fix 3D view being "laggy" on macos. (See T56996) */
|
||||
/* Fix 3D view being "laggy" on macos and win+nvidia. (See T56996, T61474) */
|
||||
GPU_flush();
|
||||
#endif
|
||||
|
||||
/* annotations - temporary drawing buffer (3d space) */
|
||||
/* XXX: Or should we use a proper draw/overlay engine for this case? */
|
||||
|
|
Loading…
Reference in New Issue