Depsgraph: Move DAG_get_object function
BKE_depsgraph.h will be deprecated eventually, so moving it to DEG_depsgraph_query.h
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@ -128,10 +128,6 @@ void DAG_print_dependencies(struct Main *bmain, struct Scene *scene, struct Obje
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short DAG_get_eval_flags_for_object(struct Scene *scene, void *object);
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/* ************************ DAG ********************* */
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struct Object *DAG_get_object(struct Depsgraph *depsgraph, struct Object *ob);
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#ifdef __cplusplus
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}
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#endif
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@ -55,16 +55,6 @@
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/* ************************ DAG ********************* */
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/**
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* Get the object as properly evaluated by depsgraph.
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*/
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Object *DAG_get_object(Depsgraph *depsgraph, Object *ob)
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{
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/* XXX TODO */
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UNUSED_VARS(depsgraph);
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return ob;
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}
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/* ************************************
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* This functions are to be supported *
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* ************************************
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@ -54,6 +54,9 @@ struct Scene *DAG_get_scene(struct Depsgraph *graph);
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/* Get scene layer the despgraph is created for. */
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struct SceneLayer *DAG_get_scene_layer(struct Depsgraph *graph);
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/* Get the object as properly evaluated by depsgraph. */
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struct Object *DAG_get_object(struct Depsgraph *depsgraph, struct Object *ob);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@ -93,3 +93,9 @@ SceneLayer *DAG_get_scene_layer(Depsgraph *graph)
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}
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return NULL;
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}
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Object *DAG_get_object(Depsgraph * /*depsgraph*/, Object *ob)
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{
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/* XXX TODO */
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return ob;
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}
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@ -46,7 +46,6 @@
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#include "BLI_buffer.h"
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#include "BLI_bitmap.h"
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#include "BKE_depsgraph.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_editmesh.h"
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#include "BKE_material.h"
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@ -56,6 +55,7 @@
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#include "BIF_glutil.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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