Eevee: Fix Aliasing in Light Probes
Differential Revision: https://developer.blender.org/D4869
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@ -916,7 +916,7 @@ void BKE_scene_init(Scene *sce)
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sce->eevee.gi_cubemap_draw_size = 0.3f;
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sce->eevee.gi_irradiance_draw_size = 0.1f;
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sce->eevee.gi_irradiance_smoothing = 0.1f;
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sce->eevee.gi_filter_quality = 1.0f;
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sce->eevee.gi_filter_quality = 3.0f;
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sce->eevee.taa_samples = 16;
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sce->eevee.taa_render_samples = 64;
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@ -458,6 +458,9 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3});
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copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f);
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copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
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/* Change default cubemap quality. */
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scene->eevee.gi_filter_quality = 3.0f;
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}
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if (app_template == NULL) {
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@ -1053,7 +1053,7 @@ void EEVEE_lightbake_filter_glossy(EEVEE_ViewLayerData *sldata,
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/* 3 - Render to probe array to the specified layer, do prefiltering. */
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int mipsize = GPU_texture_width(light_cache->cube_tx.tex);
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for (int i = 0; i < maxlevel + 1; i++) {
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float bias = (i == 0) ? -1.0f : 1.0f;
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float bias = 0.0f;
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pinfo->texel_size = 1.0f / (float)mipsize;
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pinfo->padding_size = (i == maxlevel) ? 0 : (float)(1 << (maxlevel - i - 1));
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pinfo->padding_size *= pinfo->texel_size;
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@ -1063,22 +1063,27 @@ void EEVEE_lightbake_filter_glossy(EEVEE_ViewLayerData *sldata,
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pinfo->roughness *= pinfo->roughness; /* Distribute Roughness accros lod more evenly */
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CLAMP(pinfo->roughness, 1e-8f, 0.99999f); /* Avoid artifacts */
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#if 1 /* Variable Sample count (fast) */
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#if 1 /* Variable Sample count and bias (fast) */
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switch (i) {
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case 0:
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pinfo->samples_len = 1.0f;
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bias = -1.0f;
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break;
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case 1:
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pinfo->samples_len = 16.0f;
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pinfo->samples_len = 32.0f;
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bias = 1.0f;
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break;
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case 2:
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pinfo->samples_len = 32.0f;
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pinfo->samples_len = 40.0f;
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bias = 2.0f;
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break;
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case 3:
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pinfo->samples_len = 64.0f;
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bias = 2.0f;
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break;
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default:
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pinfo->samples_len = 128.0f;
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bias = 2.0f;
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break;
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}
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#else /* Constant Sample count (slow) */
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@ -6584,7 +6584,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
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RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
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prop = RNA_def_property(srna, "gi_filter_quality", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_default(prop, 1.0f);
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RNA_def_property_float_default(prop, 3.0f);
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RNA_def_property_ui_text(
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prop, "Filter Quality", "Take more samples during cubemap filtering to remove artifacts");
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RNA_def_property_range(prop, 1.0f, 8.0f);
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