Cleanup: remove unused vpaint projection handle
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@ -1183,9 +1183,6 @@ struct WPaintData {
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struct WeightPaintGroupData active, mirror;
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void *vp_handle;
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DMCoNo *vertexcosnos;
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float wpimat[3][3];
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/* variables for auto normalize */
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@ -1448,11 +1445,6 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
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wpd->smear.weight_curr = MEM_dupallocN(wpd->smear.weight_prev);
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}
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/* painting on subsurfs should give correct points too, this returns me->totvert amount */
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ob->sculpt->building_vp_handle = true;
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wpd->vp_handle = ED_vpaint_proj_handle_create(scene, ob, &wpd->vertexcosnos);
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ob->sculpt->building_vp_handle = false;
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/* imat for normals */
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mul_m4_m4m4(mat, wpd->vc.rv3d->viewmat, ob->obmat);
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invert_m4_m4(imat, mat);
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@ -2113,8 +2105,6 @@ static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
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struct WPaintData *wpd = paint_stroke_mode_data(stroke);
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if (wpd) {
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ED_vpaint_proj_handle_free(wpd->vp_handle);
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if (wpd->defbase_sel)
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MEM_freeN((void *)wpd->defbase_sel);
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if (wpd->vgroup_validmap)
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