Fix tile highlight corners are too fat since recent changes in glLineWidth policy

This commit is contained in:
Sergey Sharybin 2016-01-24 14:01:21 +05:00
parent b147ecb991
commit 7c1e369987
1 changed files with 1 additions and 0 deletions

View File

@ -130,6 +130,7 @@ static void draw_render_info(const bContext *C,
UI_ThemeColor(TH_FACE_SELECT);
glLineWidth(1.0f);
for (i = 0, tile = tiles; i < total_tiles; i++, tile++) {
glaDrawBorderCorners(tile, zoomx, zoomy);
}