Fix tile highlight corners are too fat since recent changes in glLineWidth policy
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@ -130,6 +130,7 @@ static void draw_render_info(const bContext *C,
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UI_ThemeColor(TH_FACE_SELECT);
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glLineWidth(1.0f);
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for (i = 0, tile = tiles; i < total_tiles; i++, tile++) {
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glaDrawBorderCorners(tile, zoomx, zoomy);
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}
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