Cleanup: spelling
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c7309c5007
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7e8cba98b6
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@ -1338,8 +1338,7 @@ void correct_bezpart(const float v1[2], float v2[2], float v3[2], const float v4
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}
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/* To prevent looping or rewinding, handles cannot
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* exceed the adjacent's keyframe time position.
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*/
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* exceed the adjacent key-frames time position. */
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if (len1 > len) {
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fac = len / len1;
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v2[0] = (v1[0] - fac * h1[0]);
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@ -2089,7 +2089,7 @@ static void annotation_draw_apply_event(
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}
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else {
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p->straight[0] = 0;
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/* We were using shift while having permanent stabilization actived,
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/* We were using shift while having permanent stabilization active,
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so activate the temp flag back again. */
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if (p->flags & GP_PAINTFLAG_USE_STABILIZER) {
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if ((p->flags & GP_PAINTFLAG_USE_STABILIZER_TEMP) == 0) {
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@ -155,10 +155,10 @@ enum {
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UI_BLOCK_RADIAL = 1 << 20,
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UI_BLOCK_POPOVER = 1 << 21,
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UI_BLOCK_POPOVER_ONCE = 1 << 22,
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/** Always show keymaps, even for non-menus. */
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/** Always show key-maps, even for non-menus. */
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UI_BLOCK_SHOW_SHORTCUT_ALWAYS = 1 << 23,
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/** The block is only used during the search process and will not be drawn.
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* Currently just for the case of a closed panel's subpanel (and its subpanels). */
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* Currently just for the case of a closed panel's sub-panel (and its sub-panels). */
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UI_BLOCK_SEARCH_ONLY = 1 << 25,
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};
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@ -320,7 +320,7 @@ typedef enum {
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UI_BTYPE_BUT = 1 << 9,
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UI_BTYPE_ROW = 2 << 9,
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UI_BTYPE_TEXT = 3 << 9,
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/** dropdown list */
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/** Drop-down list. */
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UI_BTYPE_MENU = 4 << 9,
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UI_BTYPE_BUT_MENU = 5 << 9,
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/** number button */
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@ -392,7 +392,7 @@ static void ui_block_bounds_calc_text(uiBlock *block, float offset)
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}
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/* Skip all buttons that are in a horizontal alignment group.
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* We don't want to split them appart (but still check the row's width and apply current
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* We don't want to split them apart (but still check the row's width and apply current
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* offsets). */
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if (bt->next && ui_but_is_row_alignment_group(bt, bt->next)) {
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int width = 0;
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@ -2053,8 +2053,8 @@ static void ui_apply_but(
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/* postpone clearing origdata */
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}
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else {
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/* we avoid applying interactive edits a second time
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* at the end with the appliedinteractive flag */
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/* We avoid applying interactive edits a second time
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* at the end with the #uiHandleButtonData.applied_interactive flag. */
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if (interactive) {
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data->applied_interactive = true;
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}
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@ -3001,7 +3001,7 @@ static uiBut *ui_item_menu(uiLayout *layout,
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}
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if (ELEM(layout->root->type, UI_LAYOUT_PANEL, UI_LAYOUT_TOOLBAR) ||
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/* We never want a dropdown in menu! */
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/* We never want a drop-down in menu! */
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(force_menu && layout->root->type != UI_LAYOUT_MENU)) {
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UI_but_type_set_menu_from_pulldown(but);
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}
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@ -5172,7 +5172,7 @@ static bool block_search_panel_label_matches(const uiBlock *block)
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}
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/**
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* Buttons for search only layouts (closed panel subpanels) have still been added from the
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* Buttons for search only layouts (closed panel sub-panels) have still been added from the
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* layout functions, but they need to be hidden. Theoretically they could be removed too.
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*/
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static void layout_free_and_hide_buttons(uiLayout *layout)
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@ -5236,7 +5236,7 @@ static bool button_matches_search_filter(uiBut *but, const char *search_filter)
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}
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#endif
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/* Search through labels of enum property items if they are in a dropdown menu.
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/* Search through labels of enum property items if they are in a drop-down menu.
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* Unfortunately we have no #bContext here so we cannot search through RNA enums
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* with dynamic entries (or "itemf" functions) which require context. */
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if (but->type == UI_BTYPE_MENU) {
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@ -5785,7 +5785,7 @@ void UI_block_layout_resolve(uiBlock *block, int *r_x, int *r_y)
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block->curlayout = NULL;
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LISTBASE_FOREACH_MUTABLE (uiLayoutRoot *, root, &block->layouts) {
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/* Seach only roots should be removed by #UI_block_apply_search_filter. */
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/* Search only roots should be removed by #UI_block_apply_search_filter. */
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BLI_assert(!root->search_only);
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ui_layout_add_padding_button(root);
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@ -835,7 +835,7 @@ static void panel_matches_search_filter_recursive(const Panel *panel, bool *filt
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}
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/**
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* Find whether a panel or any of its subpanels contain a property that matches the search filter,
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* Find whether a panel or any of its sub-panels contain a property that matches the search filter,
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* depending on the search process running in #UI_block_apply_search_filter earlier.
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*/
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bool UI_panel_matches_search_filter(const Panel *panel)
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@ -54,7 +54,7 @@
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#include "buttons_intern.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Start / Clear Seach Filter Operators
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/** \name Start / Clear Search Filter Operators
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*
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* \note Almost a duplicate of the file browser operator #FILE_OT_start_filter.
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* \{ */
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@ -464,8 +464,8 @@ static void template_texture_user_menu(bContext *C, uiLayout *layout, void *UNUS
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void uiTemplateTextureUser(uiLayout *layout, bContext *C)
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{
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/* texture user selection dropdown menu. the available users have been
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* gathered before drawing in ButsContextTexture, we merely need to
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/* Texture user selection drop-down menu. the available users have been
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* gathered before drawing in #ButsContextTexture, we merely need to
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* display the current item. */
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SpaceProperties *sbuts = CTX_wm_space_properties(C);
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ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL;
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@ -55,8 +55,10 @@ void GPU_debug_group_end(void)
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ctx->debug_group_end();
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}
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/* Return a formated string showing the current group hierarchy in this format:
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* "Group1 > Group 2 > Group3 > ... > GroupN : " */
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/**
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* Return a formatted string showing the current group hierarchy in this format:
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* "Group1 > Group 2 > Group3 > ... > GroupN : "
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*/
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void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf)
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{
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Context *ctx = Context::get();
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@ -3244,7 +3244,7 @@ static const EnumPropertyItem *renderresult_layers_add_enum(RenderLayer *rl)
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while (rl) {
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tmp.identifier = rl->name;
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/* Little trick: using space char instead empty string
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* makes the item selectable in the dropdown. */
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* makes the item selectable in the drop-down. */
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if (rl->name[0] == '\0') {
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tmp.name = " ";
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}
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@ -3320,7 +3320,7 @@ static const EnumPropertyItem *renderresult_views_add_enum(RenderView *rv)
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while (rv) {
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tmp.identifier = rv->name;
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/* Little trick: using space char instead empty string
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* makes the item selectable in the dropdown. */
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* makes the item selectable in the drop-down. */
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if (rv->name[0] == '\0') {
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tmp.name = " ";
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}
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