Geometry Nodes: use static instead of dynamic cast
In my (fairly extreme) test file this results in a 6% speedup. The assumption that the dynamic cast would succeed was in place before already.
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@ -1324,8 +1324,9 @@ void GeometryNodesLazyFunctionLogger::log_socket_value(
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const GPointer value,
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const fn::lazy_function::Context &context) const
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{
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GeoNodesLFUserData *user_data = dynamic_cast<GeoNodesLFUserData *>(context.user_data);
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BLI_assert(user_data != nullptr);
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/* In this context we expect only a single kind of user data, so use `static_cast`. */
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GeoNodesLFUserData *user_data = static_cast<GeoNodesLFUserData *>(context.user_data);
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BLI_assert(dynamic_cast<GeoNodesLFUserData *>(context.user_data) != nullptr);
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if (!user_data->log_socket_values) {
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return;
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}
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