OpenGL: minor cleanup & TODO
Just clearing out some old git stashes. No point getting old GL light model to work on old Intel GPUs (both are obsolete for 2.8)
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blender-bot
2024-01-16 18:05:25 +01:00
Referenced by issue #51239, On 2.80 open Data-Blocks for object, causes crash
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@ -226,10 +226,6 @@ void gpu_extensions_init(void)
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GG.driver = GPU_DRIVER_ANY;
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}
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/* make sure double side isn't used by default and only getting enabled in places where it's
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* really needed to prevent different unexpected behaviors like with intel gme965 card (sergey) */
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glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
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#ifdef _WIN32
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GG.os = GPU_OS_WIN;
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#elif defined(__APPLE__)
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@ -362,12 +358,14 @@ int GPU_color_depth(void)
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bool GPU_mem_stats_supported(void)
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{
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return (GLEW_NVX_gpu_memory_info || (GLEW_ATI_meminfo)) && (G.debug & G_DEBUG_GPU_MEM);
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return (GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo) && (G.debug & G_DEBUG_GPU_MEM);
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}
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void GPU_mem_stats_get(int *totalmem, int *freemem)
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{
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/* TODO(merwin): use Apple's platform API to get this info */
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if (GLEW_NVX_gpu_memory_info) {
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/* returned value in Kb */
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glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, totalmem);
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