F12 offline Freestyle rendering support in Eevee

This patch adds F12 offline Freestyle rendering support to Eevee.

Most functionalities are identical with those found in Cycles.

The only major difference is that the per-view layer "use Freestyle" toggle
option is currently placed in the "Passes" panel of the "View Layers"
properties window instead of a "Layer" panel as in Cycles.  Since Freestyle
is a post-processed overlay and not a pass, the present option location is
a compromise.  To describe this fact, the per-layer "use Freestyle" option
is in a subsection labeled as "Layer".

Reviewers: fclem, brecht, campbellbarton

Reviewed By: fclem, brecht

Subscribers: dfelinto

Differential Revision: https://developer.blender.org/D3084
This commit is contained in:
Tamito Kajiyama 2018-02-26 23:39:37 +09:00
parent e24906759f
commit 8a7c0abc2d
Notes: blender-bot 2023-02-13 12:00:33 +01:00
Referenced by commit 24f759ba5a, Revert "F12 offline Freestyle rendering support in Eevee"
3 changed files with 21 additions and 5 deletions

View File

@ -39,7 +39,7 @@ class RenderFreestyleButtonsPanel:
class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw_header(self, context):
rd = context.scene.render
@ -111,7 +111,7 @@ class RENDER_MT_lineset_specials(Menu):
class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
@ -167,7 +167,7 @@ class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Set"
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
@ -262,7 +262,7 @@ class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel
class VIEWLAYER_PT_freestyle_linestyle(ViewLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Style"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw_modifier_box_header(self, box, modifier):
row = box.row()
@ -819,7 +819,7 @@ class MaterialFreestyleButtonsPanel:
class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
bl_label = "Freestyle Line"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout

View File

@ -457,6 +457,7 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
scene = context.scene
rd = scene.render
@ -477,6 +478,12 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
row = col.row(align=True)
row.prop(view_layer, "use_pass_subsurface_direct", text="Direct", toggle=True)
row.prop(view_layer, "use_pass_subsurface_color", text="Color", toggle=True)
if with_freestyle:
col.separator()
col.label(text="Layer:")
row = col.row()
row.prop(view_layer, "use_freestyle", "Use Freestyle")
row.active = rd.use_freestyle
classes = (

View File

@ -53,6 +53,7 @@ extern "C" {
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_world.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
@ -91,6 +92,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->r.cfra = old_scene->r.cfra;
freestyle_scene->r.mode = old_scene->r.mode &
~(R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER);
freestyle_scene->r.alphamode = R_ALPHAPREMUL;
freestyle_scene->r.xsch = re->rectx; // old_scene->r.xsch
freestyle_scene->r.ysch = re->recty; // old_scene->r.ysch
freestyle_scene->r.xasp = 1.0f; // old_scene->r.xasp;
@ -167,6 +169,13 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->camera = object_camera;
// World
World *world = BKE_world_add(freestyle_bmain, "FRSWorld");
DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, &world->id, 0);
world->horr = world->horg = world->horb = 0.0f;
world->zenr = world->zeng = world->zenb = 0.0f;
freestyle_scene->world = world;
// Reset serial mesh ID (used for BlenderStrokeRenderer::NewMesh())
_mesh_id = 0xffffffff;