Minor cleanup in clay_engine.c
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15317775c5
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95547bd750
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@ -62,7 +62,7 @@ typedef struct CLAY_UBO_Material {
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float matcap_rot[2];
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float pad[2]; /* ensure 16 bytes alignement */
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} CLAY_UBO_Material; /* 48 bytes */
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BLI_STATIC_ASSERT_ALIGN(CLAY_UBO_Material, 16);
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BLI_STATIC_ASSERT_ALIGN(CLAY_UBO_Material, 16)
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typedef struct CLAY_HAIR_UBO_Material {
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float hair_randomness;
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@ -70,7 +70,8 @@ typedef struct CLAY_HAIR_UBO_Material {
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float matcap_rot[2];
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float matcap_hsv[3];
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float pad;
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} CLAY_HAIR_UBO_Material; /* 48 bytes */
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} CLAY_HAIR_UBO_Material; /* 32 bytes */
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BLI_STATIC_ASSERT_ALIGN(CLAY_UBO_Material, 16)
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#define MAX_CLAY_MAT 512 /* 512 = 9 bit material id */
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@ -154,7 +155,6 @@ static struct {
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/* Just a serie of int from 0 to MAX_CLAY_MAT-1 */
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int ubo_mat_idxs[MAX_CLAY_MAT];
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int hair_ubo_mat_idxs[MAX_CLAY_MAT];
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} e_data = {NULL}; /* Engine data */
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typedef struct CLAY_PrivateData {
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@ -372,13 +372,6 @@ static void CLAY_engine_init(void *vedata)
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}
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}
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if (e_data.hair_ubo_mat_idxs[1] == 0) {
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/* Just int to have pointers to them */
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for (int i = 0; i < MAX_CLAY_MAT; ++i) {
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e_data.hair_ubo_mat_idxs[i] = i;
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}
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}
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if (DRW_state_is_fbo()) {
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const float *viewport_size = DRW_viewport_size_get();
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DRWFboTexture tex = {&txl->depth_dup, DRW_BUF_DEPTH_24, 0};
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@ -668,7 +661,7 @@ static DRWShadingGroup *CLAY_hair_shgrp_get(Object *ob, CLAY_StorageList *stl, C
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matcap_val, hair_randomness, matcap_icon);
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if (hair_shgrps[hair_id] == NULL) {
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hair_shgrps[hair_id] = CLAY_hair_shgroup_create(psl->hair_pass, &e_data.hair_ubo_mat_idxs[hair_id]);
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hair_shgrps[hair_id] = CLAY_hair_shgroup_create(psl->hair_pass, &e_data.ubo_mat_idxs[hair_id]);
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/* if it's the first shgrp, pass bind the material UBO */
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if (stl->storage->hair_ubo_current_id == 1) {
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DRW_shgroup_uniform_block(hair_shgrps[0], "material_block", stl->hair_mat_ubo);
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