Fix T74220 Mantaflow Color Mapping not ignoring alpha value

And also remove some sRGB hack.
This commit is contained in:
Clément Foucault 2020-06-29 14:19:44 +02:00
parent bd6cc282d2
commit 9feb0d5f2e
Notes: blender-bot 2023-02-14 12:01:57 +01:00
Referenced by issue #74220, Mantaflow Color Mapping not ignoring alpha value
2 changed files with 3 additions and 3 deletions

View File

@ -107,7 +107,6 @@ void volume_properties(vec3 ls_pos, out vec3 scattering, out float extinction)
#ifdef USE_COBA
float val = sample_volume_texture(densityTexture, co).r;
vec4 tval = texture(transferTexture, val) * densityScale;
tval.rgb = pow(tval.rgb, vec3(2.2));
scattering = tval.rgb * 1500.0;
extinction = max(1e-4, tval.a * 50.0);
#else
@ -127,7 +126,7 @@ void volume_properties(vec3 ls_pos, out vec3 scattering, out float extinction)
# ifdef VOLUME_SMOKE
/* 800 is arbitrary and here to mimic old viewport. TODO make it a parameter */
scattering += pow(emission.rgb, vec3(2.2)) * emission.a * 800.0;
scattering += emission.rgb * emission.a * 800.0;
# endif
#endif
}

View File

@ -99,6 +99,7 @@ static void create_color_ramp(const struct ColorBand *coba, float *data)
{
for (int i = 0; i < TFUNC_WIDTH; i++) {
BKE_colorband_evaluate(coba, (float)i / TFUNC_WIDTH, &data[i * 4]);
straight_to_premul_v4(&data[i * 4]);
}
}
@ -115,7 +116,7 @@ static GPUTexture *create_transfer_function(int type, const struct ColorBand *co
break;
}
GPUTexture *tex = GPU_texture_create_1d(TFUNC_WIDTH, GPU_RGBA8, data, NULL);
GPUTexture *tex = GPU_texture_create_1d(TFUNC_WIDTH, GPU_SRGB8_A8, data, NULL);
MEM_freeN(data);