render_povray: post 2.8 API ior fix
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@ -1390,7 +1390,7 @@ class RenderPovSettingsMaterial(PropertyGroup):
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description="Values typically range from 0.0 to 1.0 or higher. Zero is no caustics. "
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"Low, non-zero values give broad hot-spots while higher values give "
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"tighter, smaller simulated focal points",
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min=0.00, max=10.0, soft_min=0.00, soft_max=5.0, default=0.07)
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min=0.00, max=10.0, soft_min=0.00, soft_max=5.0, default=0.15)
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refraction_caustics: BoolProperty(
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name="Refractive Caustics", description="hotspots of light focused when going through the material",
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@ -451,10 +451,10 @@ def write_pov(filename, scene=None, info_callback=None):
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# reflections if IOR Mirror option is checked.
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elif material.pov.mirror_use_IOR:
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tabWrite("interior {\n")
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tabWrite("ior %.6f\n" % material.pov.ior)
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tabWrite("ior %.6f\n" % material.pov_raytrace_transparency.ior)
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else:
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tabWrite("interior {\n")
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tabWrite("ior %.6f\n" % material.pov.ior)
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tabWrite("ior %.6f\n" % material.pov_raytrace_transparency.ior)
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pov_fake_caustics = False
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pov_photons_refraction = False
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