Fix T53065: stupid animation linked to nothing in FBX file broke import.

This commit is contained in:
Bastien Montagne 2017-10-18 15:27:38 +02:00
parent dd2126b098
commit 89285a88ab
Notes: blender-bot 2023-02-14 19:34:20 +01:00
Referenced by issue #53065, fbx import fails in some cases with AttributeError when id_data.type is checked on None object
2 changed files with 2 additions and 2 deletions

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@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (3, 7, 14),
"version": (3, 7, 15),
"blender": (2, 79, 1),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",

View File

@ -2801,7 +2801,7 @@ def load(operator, context, filepath="",
if lnk_prop in {b'Lcl Translation', b'Lcl Rotation', b'Lcl Scaling'}:
# n_uuid can (????) be linked to root '0' node, instead of a mere object node... See T41712.
ob = fbx_helper_nodes.get(n_uuid, None)
if ob is None:
if ob is None or ob.is_root:
continue
items.append((ob, lnk_prop))
elif lnk_prop == b'DeformPercent': # Shape keys.