FBX export: skip special properties when exporting custom properties
'_RNA_UI' (and rna runtime properties) should not be included, these would have been included as string properties causing errors on reimport Fixes T59202 Differential Revision: https://developer.blender.org/D4068
This commit is contained in:
parent
5aa12449c9
commit
e4f4053de6
Notes:
blender-bot
2023-02-14 19:23:15 +01:00
Referenced by commit 3a264229: FBX export: skip special properties when exporting custom properties
Referenced by commit 3a264229
, FBX export: skip special properties when exporting custom properties
Referenced by issue #59202, FBX Custom property error
|
@ -534,7 +534,17 @@ def fbx_data_element_custom_properties(props, bid):
|
|||
"""
|
||||
Store custom properties of blender ID bid (any mapping-like object, in fact) into FBX properties props.
|
||||
"""
|
||||
for k, v in bid.items():
|
||||
items = bid.items()
|
||||
|
||||
if not items:
|
||||
return
|
||||
|
||||
rna_properties = {prop.identifier for prop in bid.bl_rna.properties if prop.is_runtime}
|
||||
|
||||
for k, v in items:
|
||||
if k == '_RNA_UI' or k in rna_properties:
|
||||
continue
|
||||
|
||||
list_val = getattr(v, "to_list", lambda: None)()
|
||||
|
||||
if isinstance(v, str):
|
||||
|
@ -2304,7 +2314,7 @@ def fbx_data_from_scene(scene, depsgraph, settings):
|
|||
# For now, do not use world textures, don't think they can be linked to anything FBX wise...
|
||||
for ma in data_materials.keys():
|
||||
# Note: with nodal shaders, we'll could be generating much more textures, but that's kind of unavoidable,
|
||||
# given that textures actually do not exist anymore in material context in Blender...
|
||||
# given that textures actually do not exist anymore in material context in Blender...
|
||||
ma_wrap = node_shader_utils.PrincipledBSDFWrapper(ma, is_readonly=True)
|
||||
for sock_name, fbx_name in PRINCIPLED_TEXTURE_SOCKETS_TO_FBX:
|
||||
tex = getattr(ma_wrap, sock_name)
|
||||
|
|
Loading…
Reference in New Issue