GP: Remove Shader FX use_property_split to keep UI consistency
In order to get the same look and feel of modifiers, we need disable this single column option.
This commit is contained in:
parent
3037acf375
commit
a01afe04b0
|
@ -40,7 +40,6 @@ class DATA_PT_shader_fx(ShaderFxButtonsPanel, Panel):
|
|||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
|
||||
ob = context.object
|
||||
|
||||
|
|
Loading…
Reference in New Issue