GP: Rename Colorize "Bi-Tone" to "Dualtone"
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@ -10,7 +10,7 @@ out vec4 FragColor;
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#define MODE_GRAYSCALE 0
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#define MODE_SEPIA 1
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#define MODE_BITONE 2
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#define MODE_DUALTONE 2
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#define MODE_CUSTOM 3
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#define MODE_TRANSPARENT 4
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@ -48,7 +48,7 @@ void main()
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outcolor = vec4(Red, Green, Blue, src_pixel.a);
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break;
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}
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case MODE_BITONE:
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case MODE_DUALTONE:
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{
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if (luminance <= factor) {
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outcolor = low_color;
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@ -115,7 +115,7 @@ typedef struct ColorizeShaderFxData {
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typedef enum ColorizeShaderFxModes {
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eShaderFxColorizeMode_GrayScale = 0,
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eShaderFxColorizeMode_Sepia = 1,
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eShaderFxColorizeMode_BiTone = 2,
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eShaderFxColorizeMode_DualTone = 2,
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eShaderFxColorizeMode_Custom = 3,
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eShaderFxColorizeMode_Transparent = 4,
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} ColorizeShaderFxModes;
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@ -77,7 +77,7 @@ static const EnumPropertyItem rna_enum_shaderfx_glow_modes_items[] = {
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static const EnumPropertyItem rna_enum_shaderfx_colorize_modes_items[] = {
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{eShaderFxColorizeMode_GrayScale, "GRAYSCALE", 0, "Gray Scale", "" },
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{eShaderFxColorizeMode_Sepia, "SEPIA", 0, "Sepia", "" },
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{eShaderFxColorizeMode_BiTone, "BITONE", 0, "Bi-Tone", "" },
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{eShaderFxColorizeMode_DualTone, "DUALTONE", 0, "Dualtone", "" },
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{eShaderFxColorizeMode_Transparent, "TRANSPARENT", 0, "Transparent", "" },
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{eShaderFxColorizeMode_Custom, "CUSTOM", 0, "Custom", "" },
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{0, NULL, 0, NULL, NULL }
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