Eyedropper: Support get samples from other windows

This fix T77226

Differential Revision: https://developer.blender.org/D7910
This commit is contained in:
Germano Cavalcante 2020-06-03 15:45:43 -03:00
parent a4e0bccb87
commit b94ab93dfb
Notes: blender-bot 2023-02-14 08:38:14 +01:00
Referenced by commit 583f694826, Fix T90817: Object Picker Doesn't Work on Second window
Referenced by issue #77226, Eyedropper does not work from another blender instance
Referenced by issue #58162, Object/color picker only works within the same window
4 changed files with 129 additions and 30 deletions

View File

@ -138,11 +138,26 @@ void eyedropper_color_sample_fl(bContext *C, int mx, int my, float r_col[3])
{
/* we could use some clever */
Main *bmain = CTX_data_main(C);
bScreen *screen = CTX_wm_screen(C);
ScrArea *area = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, mx, my);
wmWindowManager *wm = CTX_wm_manager(C);
const char *display_device = CTX_data_scene(C)->display_settings.display_device;
struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
wmWindow *win = CTX_wm_window(C);
bScreen *screen = CTX_wm_screen(C);
ScrArea *area = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, mx, my);
if (area == NULL) {
int mval[2] = {mx, my};
if (WM_window_find_under_cursor(wm, NULL, win, mval, &win, mval)) {
mx = mval[0];
my = mval[1];
screen = WM_window_get_active_screen(win);
area = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, mx, my);
}
else {
win = NULL;
}
}
if (area) {
if (area->spacetype == SPACE_IMAGE) {
ARegion *region = BKE_area_find_region_xy(area, RGN_TYPE_WINDOW, mx, my);
@ -179,12 +194,15 @@ void eyedropper_color_sample_fl(bContext *C, int mx, int my, float r_col[3])
}
}
/* fallback to simple opengl picker */
glReadBuffer(GL_FRONT);
glReadPixels(mx, my, 1, 1, GL_RGB, GL_FLOAT, r_col);
glReadBuffer(GL_BACK);
IMB_colormanagement_display_to_scene_linear_v3(r_col, display);
if (win) {
/* Fallback to simple opengl picker. */
int mval[2] = {mx, my};
WM_window_pixel_sample_read(wm, win, mval, r_col);
IMB_colormanagement_display_to_scene_linear_v3(r_col, display);
}
else {
zero_v3(r_col);
}
}
/* sets the sample color RGB, maintaining A */

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@ -106,6 +106,17 @@ void WM_reinit_gizmomap_all(struct Main *bmain);
void WM_script_tag_reload(void);
bool WM_window_find_under_cursor(const wmWindowManager *wm,
const wmWindow *win_ignore,
const wmWindow *win,
const int mval[2],
wmWindow **r_win,
int r_mval[2]);
void WM_window_pixel_sample_read(const wmWindowManager *wm,
const wmWindow *win,
const int pos[2],
float r_col[3]);
uint *WM_window_pixels_read(struct wmWindowManager *wm, struct wmWindow *win, int r_size[2]);
int WM_window_pixels_x(const struct wmWindow *win);

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@ -1,4 +1,4 @@
/*
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
@ -4254,7 +4254,7 @@ static void attach_ndof_data(wmEvent *event, const GHOST_TEventNDOFMotionData *g
/* imperfect but probably usable... draw/enable drags to other windows */
static wmWindow *wm_event_cursor_other_windows(wmWindowManager *wm, wmWindow *win, wmEvent *event)
{
int mx = event->x, my = event->y;
int mval[2] = {event->x, event->y};
if (wm->windows.first == wm->windows.last) {
return NULL;
@ -4263,7 +4263,8 @@ static wmWindow *wm_event_cursor_other_windows(wmWindowManager *wm, wmWindow *wi
/* in order to use window size and mouse position (pixels), we have to use a WM function */
/* check if outside, include top window bar... */
if (mx < 0 || my < 0 || mx > WM_window_pixels_x(win) || my > WM_window_pixels_y(win) + 30) {
if (mval[0] < 0 || mval[1] < 0 || mval[0] > WM_window_pixels_x(win) ||
mval[1] > WM_window_pixels_y(win) + 30) {
wmWindow *owin;
wmEventHandler *handler;
@ -4276,25 +4277,10 @@ static wmWindow *wm_event_cursor_other_windows(wmWindowManager *wm, wmWindow *wi
}
}
/* to desktop space */
mx += (int)(U.pixelsize * win->posx);
my += (int)(U.pixelsize * win->posy);
/* check other windows to see if it has mouse inside */
for (owin = wm->windows.first; owin; owin = owin->next) {
if (owin != win) {
int posx = (int)(U.pixelsize * owin->posx);
int posy = (int)(U.pixelsize * owin->posy);
if (mx - posx >= 0 && owin->posy >= 0 && mx - posx <= WM_window_pixels_x(owin) &&
my - posy <= WM_window_pixels_y(owin)) {
event->x = mx - (int)(U.pixelsize * owin->posx);
event->y = my - (int)(U.pixelsize * owin->posy);
return owin;
}
}
if (WM_window_find_under_cursor(wm, win, win, mval, &owin, mval)) {
event->x = mval[0];
event->y = mval[1];
return owin;
}
}
return NULL;

View File

@ -1983,6 +1983,90 @@ bool wm_window_get_swap_interval(wmWindow *win, int *intervalOut)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Find Window Utility
*
* \{ */
static void wm_window_desktop_pos_get(const wmWindow *win,
const int screen_pos[2],
int r_desk_pos[2])
{
/* To desktop space. */
r_desk_pos[0] = screen_pos[0] + (int)(U.pixelsize * win->posx);
r_desk_pos[1] = screen_pos[1] + (int)(U.pixelsize * win->posy);
}
static void wm_window_screen_pos_get(const wmWindow *win,
const int desktop_pos[2],
int r_scr_pos[2])
{
/* To window space. */
r_scr_pos[0] = desktop_pos[0] - (int)(U.pixelsize * win->posx);
r_scr_pos[1] = desktop_pos[1] - (int)(U.pixelsize * win->posy);
}
bool WM_window_find_under_cursor(const wmWindowManager *wm,
const wmWindow *win_ignore,
const wmWindow *win,
const int mval[2],
wmWindow **r_win,
int r_mval[2])
{
int desk_pos[2];
wm_window_desktop_pos_get(win, mval, desk_pos);
/* TODO: This should follow the order of the activated windows.
* The current solution is imperfect but usable in most cases. */
LISTBASE_FOREACH (wmWindow *, win_iter, &wm->windows) {
if (win_iter == win_ignore) {
continue;
}
if (win_iter->windowstate == GHOST_kWindowStateMinimized) {
continue;
}
int scr_pos[2];
wm_window_screen_pos_get(win_iter, desk_pos, scr_pos);
if (scr_pos[0] >= 0 && win_iter->posy >= 0 && scr_pos[0] <= WM_window_pixels_x(win_iter) &&
scr_pos[1] <= WM_window_pixels_y(win_iter)) {
*r_win = win_iter;
copy_v2_v2_int(r_mval, scr_pos);
return true;
}
}
return false;
}
void WM_window_pixel_sample_read(const wmWindowManager *wm,
const wmWindow *win,
const int pos[2],
float r_col[3])
{
bool setup_context = wm->windrawable != win;
if (setup_context) {
GHOST_ActivateWindowDrawingContext(win->ghostwin);
GPU_context_active_set(win->gpuctx);
}
glReadBuffer(GL_FRONT);
glReadPixels(pos[0], pos[1], 1, 1, GL_RGB, GL_FLOAT, r_col);
glReadBuffer(GL_BACK);
if (setup_context) {
if (wm->windrawable) {
GHOST_ActivateWindowDrawingContext(wm->windrawable->ghostwin);
GPU_context_active_set(wm->windrawable->gpuctx);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Window Screen Shot Utility
*