Utility to generate geometry icons

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Campbell Barton 2018-04-24 07:34:33 +02:00
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# Apache License, Version 2.0
"""
Example Usage
=============
Command line::
./blender.bin \
icon_file.blend --background --python ./release/datafiles/blender_icons_geom.py -- \
--output-dir=./release/datafiles/blender_icons_geom
Icon Format
===========
This is a simple binary format (all bytes, so no endian).
The header is 8 bytes:
:0..3: ``VCO``: identifier.
:4: ``0``: icon file version.
:5: icon size-x.
:6: icon size-y.
:7: icon start-x.
:8: icon start-y.
Icon width and height are for icons that don't use the full byte range
(so we don't get bad alignment for 48 pixel grid for eg).
Start values are currently unused.
After the header, the remaining length of the data defines the geometry size.
:6 bytes each: triangle (XY) locations.
:12 bytes each: triangle (RGBA) locations.
All coordinates are written, then all colors.
Since this is a binary format which isn't intended for general use
the ``.dat`` file extension should be used.
"""
# This script writes out geometry-icons.
import bpy
class TriMesh:
"""
Triangulate, may apply other changes here too.
"""
__slots__ = ("object", "mesh")
def __init__(self, ob):
self.object = ob
self.mesh = None
def __enter__(self):
self.mesh = self._tri_copy_from_object(self.object)
return self.mesh
def __exit__(self, *args):
bpy.data.meshes.remove(self.mesh)
@staticmethod
def _tri_copy_from_object(ob):
import bmesh
assert(ob.type == 'MESH')
bm = bmesh.new()
bm.from_mesh(ob.data)
bmesh.ops.triangulate(bm, faces=bm.faces)
me = bpy.data.meshes.new(ob.name + ".copy")
bm.to_mesh(me)
bm.free()
return me
def write_mesh_data_lists(me):
me_loops = me.loops[:]
me_loops_color = me.vertex_colors.active.data[:]
me_verts = me.vertices[:]
me_polys = me.polygons[:]
# 100 layers of depth
me_polys.sort(key=lambda p: int(p.center.z * 100))
tris_coords = []
tris_colors = []
for p in me_polys:
l_sta = p.loop_start
l_len = p.loop_total
loops_poly = me_loops[l_sta:l_sta + l_len]
color_poly = me_loops_color[l_sta:l_sta + l_len]
i0 = 0
i1 = 1
# we only write tris now
assert(len(loops_poly) == 3)
for i2 in range(2, l_len):
l0 = loops_poly[i0]
l1 = loops_poly[i1]
l2 = loops_poly[i2]
c0 = color_poly[i0]
c1 = color_poly[i1]
c2 = color_poly[i2]
v0 = me_verts[l0.vertex_index]
v1 = me_verts[l1.vertex_index]
v2 = me_verts[l2.vertex_index]
tris_coords.append((
v0.co.xy[:],
v1.co.xy[:],
v2.co.xy[:],
))
# Color as RGBA for each tri
tris_colors.append(
[[int(c * 255) for c in cn.color] for cn in (c0, c1, c2)]
)
i1 = i2
return (tris_coords, tris_colors)
def write_mesh_to_py(fh, me):
def float_as_byte(f):
# -1..1 -> 0..255
f = (f + 1.0) * 0.5
f = int(round(f * 255))
return min(max(f, 0), 255)
tris_coords, tris_colors = write_mesh_data_lists(me)
fw = fh.write
# Header (version 0).
fw(b'VCO\x00')
# Width, Height
fw(bytes((255, 255)))
# X, Y
fw(bytes((0, 0)))
for tri_coords in tris_coords:
for vert in tri_coords:
fw(bytes([float_as_byte(c) for c in vert]))
for tri_color in tris_colors:
for color in tri_color:
fw(bytes(color))
def create_argparse():
import argparse
parser = argparse.ArgumentParser()
parser.add_argument(
"--output-dir",
dest="output_dir",
default=".",
type=str,
metavar="DIR",
required=False,
)
return parser
def main():
import os
import sys
parser = create_argparse()
if "--" in sys.argv:
argv = sys.argv[sys.argv.index("--") + 1:]
else:
argv = []
args = parser.parse_args(argv)
objects = []
for ob in bpy.data.objects:
# Skip non-mesh objects
if ob.type != 'MESH':
continue
name = ob.name
# Skip copies of objects
if name.rpartition(".")[2].isdigit():
continue
if not ob.data.vertex_colors:
print("Skipping:", name, "(no vertex colors)")
continue
objects.append((name, ob))
objects.sort(key=lambda a: a[0])
for name, ob in objects:
filename = os.path.join(args.output_dir, name + ".dat")
print("Writing:", filename)
with open(filename, 'wb') as fh:
with TriMesh(ob) as me:
write_mesh_to_py(fh, me)
if __name__ == "__main__":
main()