Fix GLSL drawing of math absolute node.
Patch by Romanov Alexander of blen4web team! Differential: D842 Thanks for the patch!
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@ -233,7 +233,7 @@ static int gpu_shader_math(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(
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static const char *names[] = {"math_add", "math_subtract", "math_multiply",
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"math_divide", "math_sine", "math_cosine", "math_tangent", "math_asin",
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"math_acos", "math_atan", "math_pow", "math_log", "math_min", "math_max",
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"math_round", "math_less_than", "math_greater_than", "math_modulo", "math_absolute"};
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"math_round", "math_less_than", "math_greater_than", "math_modulo", "math_abs"};
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switch (node->custom1) {
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case NODE_MATH_ADD:
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@ -256,6 +256,7 @@ static int gpu_shader_math(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(
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case NODE_MATH_ACOS:
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case NODE_MATH_ATAN:
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case NODE_MATH_ROUND:
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case NODE_MATH_ABS:
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if (in[0].hasinput || !in[1].hasinput) {
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/* use only first item and terminator */
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GPUNodeStack tmp_in[2];
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