Fix T46651: Select linked crash w/ wire seam edges
This commit is contained in:
parent
92ab3ba385
commit
df61c50ffa
Notes:
blender-bot
2023-02-14 08:28:48 +01:00
Referenced by issue #46679, Render Image output renders correctly but Render Animation output is incorrect. Referenced by issue #46651, select linked (L) crashes Blender when used on isolated edges, marked as seams
|
@ -475,7 +475,7 @@ static void bmw_LoopShellWireWalker_begin(BMWalker *walker, void *data)
|
|||
bmw_LoopShellWireWalker_visitVert(walker, e->v1, NULL);
|
||||
bmw_LoopShellWireWalker_visitVert(walker, e->v2, NULL);
|
||||
}
|
||||
else {
|
||||
else if (e->l) {
|
||||
BMLoop *l_iter, *l_first;
|
||||
|
||||
l_iter = l_first = e->l;
|
||||
|
|
Loading…
Reference in New Issue