Cycles: Show Auto Smooth and Angle in the UI, after Split Normals are in.

This commit is contained in:
Thomas Dinges 2014-04-14 09:05:19 +02:00
parent 7c78bcef6c
commit f24bfcffef
1 changed files with 1 additions and 22 deletions

View File

@ -556,28 +556,6 @@ class Cycles_PT_mesh_displacement(CyclesButtonsPanel, Panel):
layout.prop(cdata, "dicing_rate")
class Cycles_PT_mesh_normals(CyclesButtonsPanel, Panel):
bl_label = "Normals"
bl_context = "data"
@classmethod
def poll(cls, context):
return CyclesButtonsPanel.poll(context) and context.mesh
def draw(self, context):
layout = self.layout
mesh = context.mesh
split = layout.split()
col = split.column()
col.prop(mesh, "show_double_sided")
col = split.column()
col.label()
class CyclesObject_PT_motion_blur(CyclesButtonsPanel, Panel):
bl_label = "Motion Blur"
bl_context = "object"
@ -1356,6 +1334,7 @@ def get_panels():
"DATA_PT_context_camera",
"DATA_PT_context_lamp",
"DATA_PT_context_speaker",
"DATA_PT_normals",
"DATA_PT_texture_space",
"DATA_PT_curve_texture_space",
"DATA_PT_mball_texture_space",