UI: expose "Dolly View" in the menu
This is mainly to expose the shortcut to make Dolly discoverable.
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@ -1248,6 +1248,7 @@ class VIEW3D_MT_view_navigation(Menu):
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layout.operator("view3d.zoom", text="Zoom In").delta = 1
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layout.operator("view3d.zoom", text="Zoom Out").delta = -1
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layout.operator("view3d.zoom_border", text="Zoom Region...")
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layout.operator("view3d.dolly", text="Dolly View...")
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layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
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layout.separator()
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@ -7498,7 +7499,7 @@ class VIEW3D_PT_sculpt_context_menu(Panel):
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size_owner = ups if ups.use_unified_size else brush
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if size_owner.use_locked_size == 'SCENE':
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size = "unprojected_radius"
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UnifiedPaintPanel.prop_unified(
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layout,
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context,
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@ -316,7 +316,7 @@ void VIEW3D_OT_dolly(wmOperatorType *ot)
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ot->cancel = viewdolly_cancel;
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/* flags */
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ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY;
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ot->flag = OPTYPE_BLOCKING | OPTYPE_GRAB_CURSOR_XY | OPTYPE_DEPENDS_ON_CURSOR;
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/* properties */
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view3d_operator_properties_common(
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