Cleanup: remove unused flag
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commit
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Notes:
blender-bot
2023-02-14 06:57:56 +01:00
Referenced by issue #56598, Collada exporter changes numbering prefix Referenced by issue #54766, "Record With"-NLA "Push Down" discards Blend Mode, Extrapolation, and Influence
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@ -2721,7 +2721,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
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/* ensure we exit editmode on whatever object was active before to avoid getting stuck there - T48747 */
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if (ob != sce->obedit)
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ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
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ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
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notifierFlags |= (ND_ANIMCHAN | NA_SELECTED);
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}
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@ -112,11 +112,12 @@ struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, st
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void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
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/* bitflags for enter/exit editmode */
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#define EM_FREEDATA 1
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#define EM_FREEUNDO 2
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#define EM_WAITCURSOR 4
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#define EM_DO_UNDO 8
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#define EM_IGNORE_LAYER 16
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enum {
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EM_FREEDATA = (1 << 0),
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EM_WAITCURSOR = (1 << 1),
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EM_DO_UNDO = (1 << 2),
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EM_IGNORE_LAYER = (1 << 3),
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};
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void ED_object_editmode_exit_ex(struct bContext *C, struct Scene *scene, struct Object *obedit, int flag);
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void ED_object_editmode_exit(struct bContext *C, int flag);
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void ED_object_editmode_enter(struct bContext *C, int flag);
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@ -413,7 +413,7 @@ Object *ED_object_add_type(
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/* for as long scene has editmode... */
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if (CTX_data_edit_object(C))
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ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO); /* freedata, and undo */
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ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO); /* freedata, and undo */
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/* deselects all, sets scene->basact */
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ob = BKE_object_add(bmain, scene, type, name);
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@ -658,7 +658,7 @@ static int editmode_toggle_exec(bContext *C, wmOperator *op)
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if (!is_mode_set)
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ED_object_editmode_enter(C, EM_WAITCURSOR);
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else
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ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR); /* had EM_DO_UNDO but op flag calls undo too [#24685] */
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ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR); /* had EM_DO_UNDO but op flag calls undo too [#24685] */
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ED_space_image_uv_sculpt_update(CTX_wm_manager(C), scene);
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@ -241,7 +241,7 @@ static eOLDrawState tree_element_set_active_object(
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}
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if (ob != scene->obedit)
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ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
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ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
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return OL_DRAWSEL_NORMAL;
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}
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@ -715,7 +715,7 @@ static eOLDrawState tree_element_active_pose(
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if (set != OL_SETSEL_NONE) {
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if (scene->obedit)
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ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
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ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
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if (ob->mode & OB_MODE_POSE)
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ED_armature_exit_posemode(C, base);
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@ -418,7 +418,7 @@ static void object_delete_cb(
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// check also library later
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if (scene->obedit == base->object)
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ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
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ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
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ED_base_object_free_and_unlink(CTX_data_main(C), scene, base);
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/* leave for ED_outliner_id_unref to handle */
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@ -873,7 +873,7 @@ static void object_delete_hierarchy_cb(
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/* Check also library later. */
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for (; obedit && (obedit != base->object); obedit = obedit->parent);
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if (obedit == base->object) {
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ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
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ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
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}
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outline_delete_hierarchy(C, reports, scene, base);
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