Bump version to Blender2.70rc and new splash
Splash concept art & paint-over: David Revoy. 3D artwork by Mathieu Auvray.
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@ -1,4 +1,4 @@
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.TH "BLENDER" "1" "February 14, 2013" "Blender Blender 2\&.66"
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.TH "BLENDER" "1" "March 6, 2014" "Blender Blender 2\&.70"
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.SH NAME
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blender \- a 3D modelling and rendering package
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@ -41,8 +41,8 @@ extern "C" {
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/* these lines are grep'd, watch out for our not-so-awesome regex
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* and keep comment above the defines.
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* Use STRINGIFY() rather than defining with quotes */
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#define BLENDER_VERSION 269
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#define BLENDER_SUBVERSION 11
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#define BLENDER_VERSION 270
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#define BLENDER_SUBVERSION 0
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/* 262 was the last editmesh release but it has compatibility code for bmesh data */
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#define BLENDER_MINVERSION 262
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#define BLENDER_MINSUBVERSION 0
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@ -51,7 +51,7 @@ extern "C" {
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/* can be left blank, otherwise a,b,c... etc with no quotes */
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#define BLENDER_VERSION_CHAR
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/* alpha/beta/rc/release, docs use this */
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#define BLENDER_VERSION_CYCLE alpha
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#define BLENDER_VERSION_CYCLE rc
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extern char versionstr[]; /* from blender.c */
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@ -1819,11 +1819,12 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *UNUSED(ar
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if (1) {
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/* placed after the version number in the image,
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* placing y is tricky to match baseline */
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int x = 254 - (2 * UI_DPI_WINDOW_FAC);
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int y = 244 + (4 * UI_DPI_WINDOW_FAC);
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int x = 260 - (2 * UI_DPI_WINDOW_FAC);
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int y = 242 + (4 * UI_DPI_WINDOW_FAC);
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int w = 240;
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const char *version_suffix = "Testing";
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const char *version_suffix = "Release Candidate";
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/* hack to have text draw 'text_sel' */
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uiBlockSetEmboss(block, UI_EMBOSSN);
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