Edit Mesh: don't recalc all meshes w/ extrude
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@ -408,12 +408,15 @@ static int edbm_extrude_region_exec(bContext *C, wmOperator *op)
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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if (em->bm->totvertsel == 0) {
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continue;
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}
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edbm_extrude_mesh(obedit, em, op);
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/* This normally happens when pushing undo but modal operators
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* like this one don't push undo data until after modal mode is
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* done.*/
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