Fix inverted texture paint overlay display icons.
This commit is contained in:
parent
c8ad4c1a62
commit
fea3451cf2
|
@ -637,7 +637,7 @@ class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
|
|||
sub = row.row(align=True)
|
||||
sub.prop(brush, "cursor_overlay_alpha", text="Curve Alpha")
|
||||
sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
|
||||
row.prop(brush,"use_cursor_overlay", text="", toggle=True, icon='HIDE_ON' if brush.use_cursor_overlay else 'HIDE_OFF')
|
||||
row.prop(brush,"use_cursor_overlay", text="", toggle=True, icon='HIDE_OFF' if brush.use_cursor_overlay else 'HIDE_ON')
|
||||
|
||||
col.active = brush.brush_capabilities.has_overlay
|
||||
|
||||
|
@ -648,7 +648,7 @@ class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
|
|||
sub.prop(brush, "texture_overlay_alpha", text="Texture Alpha")
|
||||
sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
|
||||
if tex_slot.map_mode != 'STENCIL':
|
||||
row.prop(brush, "use_primary_overlay", text="", toggle=True, icon='HIDE_ON' if brush.use_primary_overlay else 'HIDE_OFF')
|
||||
row.prop(brush, "use_primary_overlay", text="", toggle=True, icon='HIDE_OFF' if brush.use_primary_overlay else 'HIDE_ON')
|
||||
|
||||
if context.image_paint_object:
|
||||
row = col.row(align=True)
|
||||
|
@ -657,7 +657,7 @@ class VIEW3D_PT_tools_brush_overlay(Panel, View3DPaintPanel):
|
|||
sub.prop(brush, "mask_overlay_alpha", text="Mask Texture Alpha")
|
||||
sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
|
||||
if tex_slot_mask.map_mode != 'STENCIL':
|
||||
row.prop(brush, "use_secondary_overlay", text="", toggle=True, icon='HIDE_ON' if brush.use_secondary_overlay else 'HIDE_OFF')
|
||||
row.prop(brush, "use_secondary_overlay", text="", toggle=True, icon='HIDE_OFF' if brush.use_secondary_overlay else 'HIDE_ON')
|
||||
|
||||
|
||||
# TODO, move to space_view3d.py
|
||||
|
|
Loading…
Reference in New Issue