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Selection future-proof design
Confirmed, NormalPublicTO DO


There is an attempt to use GPU even more for selection, while we still have some long standing issues there (and awful options like depth select, which baffle users - selection should just work).

We should move forward with our selection design, get this over with, and make sure snap/selection/... all fall in line with the same design, so no effort is wasted going multiple directions.

Worth noting that the VR project, and the eevee / cycles fisheye in the viewport selection task needs an abstraction between what is drawn in the viewport and what we select. It may be possible with the current architecture, but if we are to change things (going cpu?ray cast?) these cases should be taken into consideration.

Event Timeline

Dalai Felinto (dfelinto) lowered the priority of this task from 90 to Normal.Aug 21 2019, 4:07 PM
Dalai Felinto (dfelinto) created this task.

Depth select is clearly broken since 2.8, i don't use it anymore, because of the lag it has when eevee is under moderate load.

I really miss it :D
Nice that this is on the list :)