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Asset Bundles

Human Base Meshes

Download the bundle here.

These are various human base meshes that are provided by the Blender community and the Blender Studio. They can be used as a base for various tasks (sculpting, modeling, texturing, rigging, simulation, etc) and include:

  • Quad topology for subdividing
  • Closed volumes for voxel remeshing
  • Face sets
  • UV maps (including UDIMs)
  • Multi-resoluton details for realistic assets
  • Creased edges and Subdiv modifiers for planar assets