Blender 4.1: Corrective Releases¶
Blender 4.1.1¶
Released on April 16th 2024, Blender 4.1.1 features 58 bug fixes:
- Active curve vertex/spline not visualizing properly #119907
- Anim properties are not highlighted in tree view #120278
- Anim: fix animation paths when renaming bone collections e2d2281b1f
- Anim/Drivers on Bone Collections created in 4.0 break in 4.1 #120447
- Area lamp artifacts in Cycles with light trees #120119
- Attach to root panel if new parent is null #120367
- Baking simulation only bakes a single frame 158b2fc28b
- Cage face normals overlay always draws original normals #120154
- Crash reading large jpeg #120113
- Crash rendering in sculpt mode with multires active #119969
- Crash rendering when using OptiX and Grease Pencil on recent drivers #120007
- Crash selecting in mask editor #119936
- Crash when baking during animation #119958
- Crash with single point NURBS curve #117709
- Custom group node remains undefined after registering node type #120084
- Cycles NEE not excluding self intersection #119813
- Cycles render issue with light tree and light linking #119692
- Cycles: Properly default to Metal-RT off unless GPU is a M3 or newer #120126 #120006
- Duplicate auto smooth modifier added by versioning in one case #120030
- Enabling "Distribute memory between devices" for Cycles results in error #119959
- Escape property name when keying 9b750f42b8
- File Output node always has inputs of type Color #120199
- File Output node has wrong BW output #120175
- File rename fails on Mac with certain filesystems #119966
- Fix buffer overflow from passing undersized buffers to BLI_path_abs 50aa9357ef
- Fix buffer overflow with BLI_str_format_uint64_grouped 776327832d
- Fix error copying a grease pencil strokes fill opacity a3817e9f88
- Fix sizeof(sizeof(...)) passed to BLI_path_slash_ensure 21031af49c
- Flip node produces artifacts #119973
- Geometry Nodes: Avoid repeated node tools lookup when empty #120494
- glTF Exporter: Crash exporting instanced collection when lamp option is enabled e08c38b025
- Invert Visible doesn't invert Face Sets properly #120144
- Keying Set export fails in python #120470
- Many Outliner operators crash running without a region #112618
- Mask property keyframes missing when reload the file #119925
- Memory leak in volume grid handling #120402
- NLA stack decomposition doesn't work with bones #119946
- Object transform ignored for shrinkwrap and flat shading #119992
- Over-allocation in multires sculpt undo nodes #120187
- Performance regression when adding output attribute #119938
- Persistent state not set when disabling add-ons #119664
- Remove cyclic dependency of pbvh type when building bmesh pbvh #120400
- Remove from Vertex Group operator broken #120309
- Remove links to and from unsupported socket types #119554
- Sculpt paint crash after converting active color attribute 2ece208f2e
- Sculpting is slow with modifier with driver #120200
- Set Object runtime matrices to identity when loading 4.2 files d66b42e382
- Texture paint sampling broken with modifiers #117338
- UI List search broken when class names >32 chars #114667
- Undoing a rename while in edit mode crashes Blender #120058
- Unhandled empty Optional in 'bounds_min_max()' f15314464c
- Unkeyable custom properties receive keyframes #119909
- USD animated primvar import ad193c6135
- USD Cache file operators now recognize USD as well as Alembic #99114
- UV Sync-select selects faces instead of just edges #117320
- Video output artifacts due to threaded YUV conversion #120077
- VSE crash rendering a scene strip with missing Editing data #120417
- Wrong node selection after duplicating node #120087