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Blender 4.0: Modeling

Modifiers

The Add Modifier menu has been changed to a standard menu and now includes geometry nodes assets.

A new "Shift A" shortcut opens the Add Modifier menu in the properties editor.

Snap and Navigation

You can now press B to set base point when you transform objects. This allows for a fast and precise snap from vertex to vertex.

Additionally you can navigate while transforming while holding Alt, and there are different snap symbols for the different snap types (vertex, mid-point, perpendicular, ...).

All Snap Improvements
  • It is now possible to navigate while transform (Move, Rotate, Scale, Edge Slide, Vert Slide, and Shrink/Fatten), by default you have to hold Alt and navigate. (33c13ae6e3, 017d4912b2).
  • Transform operations now have a new feature to edit the 'Snap Base' (3010f1233b).
  • Bones now support snapping with "Align Rotation to Target" (dea93845af and 4d1593c4ad).
  • New snap symbols (9c2e768f5b, fb556c75df).

User Interface

Snapping Menu

The snapping menu has been reworked (8e059b569b).

  • Snap With was moved to the beginning of the popover
  • Align Rotation to Target and Backface Culling were moved closer to the snap targets
  • Snap With, Target Selection and Align Rotation to Target are no longer hidden by varying the mode and options
  • Project Individual Elements has been replaced with the Face Project option
  • Face Nearest has been moved to stick together with the Face Project option


Shape Keys

  • The Blend From Shape and Propagate To Shapes operators now respect X symmetry (0bd95dd963, 4d0dbab5b1)

UV Editor

  • Add Invert Pins operator.