Blender 4.0: Modeling¶
Modifiers¶
The Add Modifier menu has been changed to a standard menu and now includes geometry nodes assets.
A new "Shift A" shortcut opens the Add Modifier menu in the properties editor.
Snap and Navigation¶
You can now press B to set base point when you transform objects. This allows for a fast and precise snap from vertex to vertex.
Additionally you can navigate while transforming while holding Alt, and there are different snap symbols for the different snap types (vertex, mid-point, perpendicular, ...).
- It is now possible to navigate while transform (Move, Rotate, Scale,
Edge Slide, Vert Slide, and Shrink/Fatten), by default you have to
hold
Alt
and navigate. (33c13ae6e3, 017d4912b2). - Transform operations now have a new feature to edit the 'Snap Base' (3010f1233b).
- Bones now support snapping with "Align Rotation to Target" (dea93845af and 4d1593c4ad).
- New snap symbols (9c2e768f5b, fb556c75df).
User Interface¶
The snapping menu has been reworked (8e059b569b).
- Snap With was moved to the beginning of the popover
- Align Rotation to Target and Backface Culling were moved closer to the snap targets
- Snap With, Target Selection and Align Rotation to Target are no longer hidden by varying the mode and options
- Project Individual Elements has been replaced with the Face Project option
- Face Nearest has been moved to stick together with the Face Project option
Shape Keys¶
- The Blend From Shape and Propagate To Shapes operators now respect X symmetry (0bd95dd963, 4d0dbab5b1)
UV Editor¶
- Add Invert Pins operator.